Atlas Rhythm is composed of a passionate group of mappers, modders, and most importantly—players—of VR rhythm games. We have a team that has created official content found in several popular rhythm games currently available.
Our mission is to make rhythm game content that honors the music and expresses it in a satisfying way. We are very interested in learning more about what works, what doesn’t, and why, when it comes to creating content for these games.
Since our founding in early 2020, we have worked with and consulted for multiple game developers in the creation and optimization of their content and level design software. We offer invaluable feedback and insight on how to create an optimal user experience, and how to improve the workflows of choreography teams. Users frequently offer glowing reviews of our content, which is set to a variety of musical genres, including Pop, EDM, Hip Hop, Rap, Classic Rock, and more.
We are excited for the future of VR and especially the amazing, other-worldly experiences which can be created in VR rhythm games. We are interested in connecting with developers and musicians/labels who share our excitement and recognize the uniquely creative opportunity VR represents.
Baxter
Admin, Mapper
williums
Admin, Community Manager
Assistant
Admin
Little Asi
Developer, Mapper
Caeden117
Developer
monkeymanboy
Developer
Mystikmol
Mapper
Exce
Mapper
Skyler
Mapper
We also work with dozens of independent community mappers who create content for many of the rhythm games you enjoy. We've included them below and are excited for you to experience what they create.
Checkthepan
CoolingCloset
CyanSnow
Dubu
Jessi81
Joetastic
KikaeAeon
majorpickle
Mawntee
oddloop
OrangeW
Pyrowarfare
Rustic
Ryger
Stumi
StyngMe
Timeweaver
TranquillizeMe
Mapping (also known as beatmapping) is a multi-sensory representation of music. Each rhythm game has its own unique set of rules, object designs, and mechanics. A skilled mapper learns how the gameplay works and comes up with choreography to express the music within these game parameters. Some games’ mechanics are better at producing certain types of movements than others, and these considerations ultimately go into a mapper’s interpretation of the song.
Maps are what we call the levels you play along to the music in each rhythm game. The vast majority of maps are hand-crafted—not auto-generated. There is a lot of thought and deliberation that goes into a quality map. Much like sheet music, objects in levels are arranged into patterns that direct the body as the mapper intends. The final arrangement is the artistic representation of the music as subjectively experienced by the mapper. Because everyone is built differently and has a unique movement style, you may find yourself enjoying the expressions of those mappers whose movement styles most closely resemble your own.
You can currently find official content we’ve created in Synth Riders, Supernatural, and BoomBox.
Note: we are not formally affiliated with any of the developers of these games.
Our team has experience in working closely with several developers in testing game prototypes and early access builds. With this comes significant learning through trial and error as to common issues encountered in the development and optimization of gameplay. We can systematically test games to provide specific feedback based on principles of body movement and flow which tend to be common across all rhythm game experiences. We can help you avoid designs that would give players a bad first impression—which could doom your game no matter how much effort you’ve put into it.
Separate and apart from your game, you also need efficient and functional map editing software. However, your map editor should also feel like a game. Having become proficient with multiple map editors, our team is optimally positioned to ensure your map editor creates a seamless workflow that maximizes the time mappers can spend thinking creatively, and minimizes the time spent on tedious level-building mechanics.
Finally, because we understand very well principles of flow, momentum, rhythm, and body movement, and particularly if you have involved us in the development of your game and map editor, we can help you create OST content that will be well-received by your target audience. Feel free to check out some testimonials here from real people as to content we have created.
The earlier you get us involved, the better. No need to reinvent the wheel. Let us help you avoid common pitfalls and obstacles encountered in the development of rhythm games.